The Scars of War: Revisiting the Six Years War in Run the Realm

Spoilers ahead! This post discusses lore from Run the Realm’s questlines. Read at your own risk.

The realm of Run the Realm bears the scars of a conflict that shook its foundations: the Six Years War. This brutal clash pitted King Arros of Bolburgland against the island nation of the Wehrmer, a people with a rich culture and history distinct from the mainland kingdoms.

King Arros, ruler of the northern kingdom of Bolburgland, painted the Wehrmer as a dangerous threat, justifying his aggression with claims of their inherent malice and threat to regional stability. However, whispers of ulterior motives circulated throughout the realm. Many suspected Arros sought control of the vital waterways surrounding the Wehrmer islands, a strategic move that would bolster his influence and potentially pave the way for a unified front against the Chun Empire to the east.

The war raged for six long years, leaving a trail of devastation in its wake. The Wehrmer, though facing overwhelming odds and enduring horrific losses, ultimately emerged victorious, their resilience and strategic brilliance proving too much for King Arros's forces.

The Peace Accords that followed marked a turning point in the realm's history. The Wehrmer, in a show of both strength and reconciliation, established a permanent colony on the southern tip of the continent – Tne Colony Wehrmerstat. This city stands as a testament to their perseverance and a reminder of the war's enduring impact on the realm.

The Six Years War remains a contentious topic, its legacy shaping the political landscape and fueling personal conflicts. Was it a just war against a dangerous foe, or a power grab fueled by ambition and deceit? The truth, as always, lies somewhere in between, waiting to be uncovered by those brave enough to seek it.

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